Characters Rebalance
Hildegard [Claverster] | ||
※ Developer Comments Hildegard has the characteristics of a so-called 'power mage' who uses the sanctuary to fight and wields a magic weapon to attack in close combat. However, we judged that she has a combat mechanism that is difficult to utilize compared to her unique characteristics, so we improved her to enable more effective combat using the sanctuary. We expect Hildegard's changed sanctuary skills to be useful skills for future PVP battles. |
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Stance/Skill/Buff Name | Before change | After change |
[Clubster] | Melee damage -10% Shooting damage +10% Magic damage -10% | Shooting damage +15% |
Stance attack power 3.2 | Stance attack power 3.9 | |
<Menesis> | Skill Cooldown 10 seconds Summon a 12m sanctuary. Summoners within the sanctuary are given [Misdirected Grace] | Skill Cooldown 35 seconds Summon a 15m sanctuary every 5 seconds. [Stray Grace] to the Summoner / Apply [Repentance] to enemy PC |
[penitence] | - | Duration 5 seconds Attack power -10%, Defense power -10, Immunity -5, all hit damage +3% |
[Grace gone astray] | No Duration All Hit Damage -25% | Duration: 5 seconds All attack damage -30% [Repentance] Immunity |
[Crumpled Armor] | Increases skill damage to monsters by 3x in proportion to the enemy's [Distorted Armor] level. | Increases skill damage to monsters by up to 5.5x in proportion to the enemy's [Crumpled Armor] level. |
[Teachings of the Saint] | - | #ERROR! |
<Upper Slicer> | Skill cooldown 15 seconds | Skill cooldown 14 seconds |
<Colossus Break> | Skill Cooldown 17 seconds | Skill cooldown 16 seconds |
<Divine Blast> | Skill Cooldown 23 seconds | Skill cooldown 20 seconds |
Resistance Heyran [Bloody Rose] | ||
※ Developer Comments Resistance Heyran character is not actually performing as intended, despite being in the counter position of the shooting character. Also, we judged that he possesses attack abilities that are difficult to match the equipment level of the users who have been upgraded overall, so we decided to improve him to enable easier battles by utilizing the [Ferral] debuff. |
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Stance/Skill/Buff Name | Before change | After change |
[Bloody Rose] | Stance attack power 3.6 | Stance Attack Power 4 [Bloody Rose] All skills of the stance: Soft Armor 115% / Light Armor 125% / Heavy Armor 60% |
[Farrell] | Movement speed -100%, attack speed -100% (level 10) | Movement speed -50%, attack speed -50% (Level 10) [PC] Evasion rate -2 * Added buff level |
<Dagger Felt> | Skill Cooldown 5 seconds 50% chance to [Feral] enemy Max range 8m | Skill cooldown 9 seconds When casting [Feral] Maximum range 10m |
<Intricate> | 50% chance to [Feral] enemy (Monsters are 1.5x) |
50% chance to hit enemy [Feral] 30% chance to hit enemy Enemy PC [Details] Level 10 (Ignores status abnormality resistance) |
Vanessa [Las Guard] | ||
※Developer's Comment We judged that the existing Vanessa was not properly performing her role as a pure dealer in battles utilizing the [Slayer] buff. Therefore, we improved her convenience so that she can easily use the [Slayer] buff, and we adjusted all of her skills upward so that she can have a clear use case. ※ The issue where the additional [Agility] proportional skill additional damage and defense ignoring functions of [Las Guard] skills did not work has been fixed. |
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Stance/Skill/Buff Name | Before change | After change |
<Lights> | Skill Cooldown 60 seconds Duration 240 seconds | Skill Cooldown 35 seconds Duration 600 seconds When used, [Slayer] level 15 is applied. |
[Slayer] | - | Movement speed +10%, Movement speed limit +1.00 Buff cannot be maintained when moving to another area |
<Razantz> | - | Increased knockback distance |
Light armor 75% / Light armor 125% / Heavy armor 125% | 100% light armor / 125% light armor / 100% heavy armor | |
Hetchen | Light armor 80% / Light armor 110% / Heavy armor 110% | Light armor 130% / Light armor 130% / Heavy armor 100% |
<Shaula> | - | Invincible when hit while in [Slayer] state |
80% soft armor / 110% light armor / 110% heavy armor Max range 1.5m | Light armor 130% / Light armor 130% / Heavy armor 100% Maximum range 2.5m |
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<Shayman> | - | Increased knockback distance |
100% soft armor / 140% light armor / 125% heavy armor | Light armor 140% / Light armor 140% / Heavy armor 100% | |
<Clague> | 50% chance to inflict [Helplessness] on the enemy 3 enemies in close range |
100% chance to inflict [helplessness] on the enemy 1 enemy in close range [Slayer] If you are level 20 Invincible on hit |
Light armor 110% / Light armor 140% / Heavy armor 150% | Light armor 140% / Light armor 140% / Heavy armor 100% |
Guardian Ania [Panther] | ||
※ Developer Comments There was one adjustment made during the balance patch in the second half of 2023, but after observing the usage trend, we judged that the performance did not meet expectations. Accordingly, we plan to make upward adjustments in the direction of reducing the demerit characteristics granted in accordance with the increased attack ability. |
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Stance/Skill/Buff Name | Before change | After change |
[Panther] | Magic attack damage +20% | Magic attack damage +10% when all skills of [Panther] hit Enemy [Tooth Marks] +2 level |
<Spirit Panther> | +5% to all hit damage (level 10) | Removed all increased hit damage |
[teeth marks] | Duration 10 seconds | Duration 15 seconds |
Bridget [Descente Comba] | ||
※ Developer Comments We have adjusted the buff performance of each weapon group of the job skill <Tridition> upward, and have made improvements to lower the difficulty of character operation by relaxing the conditions for obtaining the [Laci] buff, while allowing for a more certain role as a pure dealer. |
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Stance/Skill/Buff Name | Before change | After change |
<Tradition> | +15 defense when wearing a sword | When wearing a sword Defense +20, Immunity +10, Skill hit damage -10% |
Attack power +200% when wearing a saber | When wearing a saber Attack power +210%, attack speed +15% |
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When wearing a rapier, attack power increases by 100%, critical damage increases by 30% | When wearing a rapier Attack power +120%, Critical Damage +50% |
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[Anchor Hedgehog] | Recovers 0.5% of maximum HP per second during duration. | For the duration Recovers 0.5% of maximum HP per second (Bridget applies double) |
<Enfants> | Skill cooldown 9 seconds | Recharge time 9 seconds Can be used up to 2 times |
On hit, [Lashi] +1 level | +1 level to [Lashi] when casting | |
<Cou de Marche> | Skill cooldown 12 seconds | Recharge time 15 seconds Can be used up to 2 times |
<Sotier> | Invincibility on hit (fixed) | Invincible when casting (fixed) |
On hit, [Lashi] +1 level | +1 level to [Lashi] when casting |
Heka/Kirna [Nemesis] | ||
※ Developer Comments We have adjusted the [Nemesis] stance upward by alleviating the effect of the stance attack damage increase rate and adjusting the [Pathos] buff time, which was reported to be difficult to use due to its short duration. |
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Stance/Skill/Buff Name | Before change | After change |
[Heka/Nemesis] | Magic attack damage +15% | Magic attack damage +5% |
[Kirna/Nemesis] | Magic attack damage +20% | Magic attack damage +10% |
[Pathos 2] | Duration 15 seconds | Duration 20 seconds |
[Pathos 3] | Duration 10 seconds | Duration 25 seconds |
Misa [Railgun] | ||
※ Developer Comments Misa also has a combat mechanism that is realistically difficult to operate properly. We have adjusted upwards to ease the complex mechanism utilizing [Wind-up] and add damage increase conditions to some skills. Depending on how you operate it, we expect to be able to show a different aspect from 'Cannon Shooter Claire/Cutie Claire'. |
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Stance/Skill/Buff Name | Before change | After change |
[Railgun] | Accuracy +10 (Stance Level 25) | Accuracy +30 (stance level 25) Normal attack damage -30% compared to before |
<Winding Up> | [Wind Up] +5 level when used | [Wind Up] +10 level when used |
[Winding up] | [Railgun] When each skill in the stance hits, [Wind Up] -1 level | <Popurana>, <Machina Buster>, When the skill hits [Wind Up] -5 Level |
Accuracy -30 (Level 30) | Remove hit rate reduction Buff cannot be maintained when moving to another area Maintain buff when dead |
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- | [Winding] When a buff exists <Popurana>, <Machina Buster>, Skills available |
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[Power charging] | Attack Power +75% (Level 5) | Attack Power +40% (Level 5) Buff cannot be maintained when moving to another area |
<Loscreamore> | Skill cooldown 5 seconds | Skill cooldown 3 seconds |
<Laprini> | Attack Power 1,824% (Level 10) | Attack Power 1,024% (Level 10) The fewer the number of people hit, Skill damage up to 2x |
<Popurana> | - | The fewer the number of people hit, Skill damage up to 2x On hit [Wind Up] -5 level |
<Machina Buster> | Skill Cooldown 32 seconds Attack power 607% (Level 10) Ignores enemy defense 60 | Skill cooldown 18 seconds Attack Power 1,640% (Level 10) Ignores enemy defense by 80 On hit [Wind Up] -5 level |
Skill Cooldown 60 seconds Attack power 492% (Level 10) when used Caster/enemy PC/ally PC [discharge] [wind-up] depending on the buff level Ignore additional enemy PC defense (up to 30) |
Skill cooldown 30 seconds Attack Power 1,300% (Level 10) When used, depending on the caster/enemy PC's [Discharge] [Wind Up] buff level Ignore additional enemy PC defense (up to 60) |
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- | The fewer the number of people hit, Skill damage up to 3x Changed from charging skill to casting skill [Wind Up] -15 level on hit [Wind Up] Available at level 20 or higher |
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[discharge of electricity] | Duration 6 seconds | Duration 13 seconds |
Resistance Kess [Gunmaestro] | ||
※ Developer Comments [Gun Maestro] We have made upward adjustments to the utility characteristics of the stance. |
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Stance/Skill/Buff Name | Before change | After change |
[Gun Maestro] | Stance attack power 3 | Stance attack power 3.2 |
<Adagio> | Recharge time 60 seconds | Recharge time 30 seconds |
[Ankle Injury] | Defense -20% | [PC] Defense -10% [Monster] Defense -3% Blocking 0 fixed |
<Grabbe> | 18m front / 1m width | 20m in front / 2m in width |
Meriel [Embrace] | ||
※ Developer Comments Meriel is a character with a buff that changes all physical attribute attacks to magical attributes. This trait is due to the different GE combat formulas for physical and magical attributes, so if only attributes were changed, there was concern that it could have a wide-ranging effect on the balance, so Meriel was given a separate specialization. However, due to this specialization, the resistance value that is adjusted according to the target's resistance value was calculated higher than that of other magic-type characters. This combat balance adjustment slightly relaxes these characteristics, and overall improves the [Squad Support] role to better perform than before. However, we plan to continuously monitor Meriel's attribute conversion gimmick, and additional adjustments may be made in the future. |
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Stance/Skill/Buff Name | Before change | After change |
[Embrace] | Stance attack power 5 | Stance attack power 5.2 |
[Reglaji] | - | Normal attack damage doubled |
<Frit> | Max HP +15,000 (Level 12) | Max HP +20,000 (Level 12) |
<Shoud/Freut/Ferralize> | Skill cooldown 120 seconds Duration 40 seconds (level 12) Depending on the target's resistance level Resistance compensation value up to 95 applied |
Skill Cooldown 80 seconds Duration 80 seconds (Level 12) Based on the target's resistance level Resistance correction value up to 90 applied |
Winona [Linker] | ||
※ Developer Comments Winona, a collaboration character from [Tree of Savior] that has a special mechanism that could not be found in GE, was released with a specialized application probability of [Link] due to concerns that applying her characteristics as they are in the original would have a significant impact on the balance. However, due to some of those specialized tasks, we judged that their practical utility in real battles was not up to expectations, so we decided to adjust some of the skill abilities upward to make them usable by taking advantage of the characteristics of the [Linker] stance. |
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Stance/Skill/Buff Name | Before change | After change |
<Joint Penalty> | 120% chance to hit enemy [Joint Penalty] | 130% chance to [joint penalty] |
<Hangman's Knot> | Skill Cooldown 13 seconds Attack power 788% (Level 10) | Recharge time 11 seconds Attack power 1,182% (Level 10) Can be used up to 2 times |
- | 25% chance to [Stun] enemies | |
<Physical Link> | Max HP +1,000 (Level 10) | Max HP +10,000 (Level 10) |
Draken [Zilia] | ||
※ Developer Comments Draken, who has the power of protection, has defensive performance that fits its concept, and the development team judged that it was working as intended. However, compared to its high defensive performance, it also had high lethality, so its offensive ability was adjusted downward. Additionally, there were some parts of the mechanism that felt disappointing when operating the character as a tank position in PVE, so adjustments were made to strengthen the threat value and change the ability value against monsters. Depending on the environment in which it is used, it is expected to be able to show performance that is not inferior to the 'Rada' character who is used in the same tank position. |
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Stance/Skill/Buff Name | Before change | After change |
[Gilia] | The caster's In proportion to maximum HP (10,000*0.1) Skill additional damage |
The caster's In proportion to maximum HP (10,000*0.1) Additional skill damage to monsters |
20% chance on hit Enemy PC [Armor Crasher] |
30% chance on hit Enemy PC [Armor Crasher] |
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<Euphoria> | Penetration +1 for every 20 points of total [health] +1 immunity for every 25 points of total [health] |
+1 penetration for every 25 points of total [health] +1 immunity for every 30 total [health] points |
<Iroas> | Skill Cooldown 35 seconds Duration 3 seconds |
Skill Cooldown 20 seconds Duration 6 seconds |
[Aniporos] | Duration 30 seconds (level 10) | Duration 40 seconds (level 10) Threat level +50% |
[AnaPixie] | -20% magic damage taken from enemy PCs Damage taken from monsters -20% |
-10% magic damage taken from enemy PCs Damage taken from monsters -25% |
Guardian Nar [Ursus] | ||
※ Developer Comments This character was adjusted once in the battle balance adjustment in the second half of 2023, but we have determined that the performance is falling short of expectations. Accordingly, we plan to reduce the demerit characteristics granted by increasing the attack ability and proceed with additional attack ability increase adjustments. |
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Stance/Skill/Buff Name | Before change | After change |
[Ursus] | Magic attack damage +25% | Magic attack damage +10% |
<Grease Lore> | Skill cooldown 30 seconds | Skill Cooldown 40 seconds Total [Health] +1% Attack Power per 9 |
- | [Grease Roar] Status In proportion to the total [health] value [Heavy Armor] Type Enemy PC Defense Additional ignores (up to 200) |
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<Kodiak Shock> | Attack Power 2,156% (Level 10) | Attack power 1,856% (level 10) Ignores enemy shield defense and defense rating |
<Descent of the Inuit> | Duration 30 seconds Skill cooldown 40 seconds |
Duration 50 seconds Skill cooldown 60 seconds |
Attack power -50% (level 10) (half if not Guardian Narga) | If you are not the guardian Narga Attack power -25% (level 10) |
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When hit, additional 2% of [health] Reduces all damage values of enemy PCs. (up to 50%) HP natural recovery +10,000 Magic attack damage +15% (Level 12) Defense rating +1 |
Each buff function is Applies only when Guardian Naril |
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Immunity to some status abnormalities | delete | |
[Guardian's Protection] | Duration 30 seconds | Duration 60 seconds |
(Grandis / Grandma / Patrick / Lynn) [Ancient Slayer] | ||
※ Developer Comments After the upward adjustment of [Agent Slayer] stance in the last 2023 battle balance adjustment, we decided that there were some parts that showed better performance than expected. So instead of slightly decreasing that performance, we adjusted it so that it could have more specialized parts against [Heavy Armor] type enemies. |
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Stance/Skill/Buff Name | Before change | After change |
<Arc Down> | 80% 60% chance to hit enemy PC [Armor Crusher] | 50% 45% chance to hit enemy PC [Armor Crusher] |
<Dragona Bash> | Attack Power 970% (Level 10) | Attack Power 1,940% (Level 10) |
<Fly and Crash> | Soft armor 75% Max range 14m 75% chance Enemy PC [Armor Break] |
60% armor, max range 11m, 55% chance Enemy PC [Armor Break] |
<Additional Destruction> | Ignores enemy defense 130, soft armor 60% / light armor 100% / heavy armor 140% | Ignores enemy defense by 150, light armor by 20%, light armor by 30%, heavy armor by 200% |
Ellie / Ellie Craig [Trick and Treat] | ||
※ Developer Comments In the case of Ellie & Ellie Craig, who were made to target the powerful one-shot of <Cell Shock> by utilizing the overheat stack, the damage of the <Cell Shock> skill was slightly adjusted because it was judged to be somewhat excessive compared to other skills. However, the performance of other skills was increased accordingly in order to balance the skills. In addition, the overall mobility was increased so that it can be utilized more in PVP. |
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Stance/Skill/Buff Name | Before change | After change |
[Trick and Treat] | Stance attack power 7.1 | Stance attack power 6.7 |
<Spangled Star> | Maximum range 15m | Maximum range 20m |
<Stinger Hot> | Skill cooldown 11 seconds | Skill cooldown 8 seconds |
Skill cooldown 15 seconds | Skill cooldown 13 seconds | |
<Cell Shock> | Skill Cooldown 20 seconds Attack power 2,500% (Level 10) When hit, [Improved Overheat] +2 Level | Skill Cooldown 26 seconds Attack Power 2,100% (Level 10) +4 level of [Improved Overheat] on hit |
<Death From Above> | [Improved Overheat] -5 level when used | [Improved Overheat] -10 level when used |
[Improved Overheating] | Duration 40 seconds | Duration 60 seconds |
- | Double normal attack damage (level 6 and above) | |
[Improved Cooling] | Duration 5 seconds | Duration 8 seconds |
- | Movement speed +20%, movement speed limit +2.00 |
Hector [Incrusio] | ||
※ Developer Comments There will be some adjustments made to the long-serving Incrusio Hector. Instead of the downward adjustment of the stance's core skill, <Airburst Dive>, improvements will be made to the job skills <Salute> and [Bloody Salute], which were somewhat different from the shooting stance, [Incrusio], and thus had ambiguous uses. In addition, the versatility of some skills will be downward adjusted to limit the parts that could deal with all enemy types, but correspondingly, we have made supplementary improvements by increasing the skill's defense ignoring effect. |
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Stance/Skill/Buff Name | Before change | After change |
<Salute> | Skill Cooldown 60 seconds Defense Rating +1 Duration 300 seconds (Level 10) | Skill Cooldown 45 seconds Defense Rating +1 (Level 11 and above) Duration 300 seconds (fixed) |
[Bloody Salute] | Duration 30 seconds (Level 10) Melee damage +10% (Level 10) [PC] Casting time +20% (Level 10) | Duration 30 seconds (fixed) [PC] Melee, shooting hit damage +5% (Level 10) [PC] Casting Time +20% (Fixed) |
<Violent Shot> | Ignores 12% of defense | Ignores 14% of defense |
<Grenade Shot> | Ignores 16% defense and can be used on aerial enemies. | Ignores 20% of defense. Cannot be used on aerial enemies. |
<Grenade Buster> | Light Armor 150% | Light Armor 125% |
<Airburst Dive> | Blocking Ignore Soft Armor 125% / Light Armor 150% Range 5m - 10m / Radius 5m | 40% chance to ignore enemy blocking Soft armor 150% / Light armor 125% Range 5m - 8m / Radius 4.5m |
Ankita [Hemerocallis] | ||
※ Developer Comments Cooldowns for some skills will be adjusted. However, Ankita may undergo additional adjustments in the next battle balance adjustment. |
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Stance/Skill/Buff Name | Before change | After change |
<Atado> | Skill cooldown 12 seconds | Skill cooldown 14 seconds |
<Mi Dolor> | Skill cooldown 15 seconds | Skill cooldown 14 seconds |
Vincent/Van [Abyss] | ||
※ Developer Comments Based on user feedback, the core skill of the Abyss Stance, <Mass Destruction>, will be adjusted downward. Restrictions such as adjustment of SP consumption, which is a condition for skill usage, reduction of applicable number of people and range, and increase of cooldown will be applied. However, considering that the <Mass Destruction> skill is the core skill of the [Abyss] Stance, other buffs and attack skills will be adjusted upward in order to balance the increase/decrease. It can be used in the same way as before by utilizing the <Refresh Mind> skill of the [Tactical Assistant] Stance, but various restrictions may be applied compared to before. |
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Stance/Skill/Buff Name | Before change | After change |
[Abyss] | Stance attack power 3.8 | Stance attack power 4.6 |
<Vincent/Frenzy> | Skill Cooldown 45 seconds Casting Time -2% (Level 12) | Skill Cooldown 30 seconds Casting time reduction removed |
- | Vincent, half the time +10 to psychic penetration power * (skill level - 10) (Level 11 or higher) |
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<Half/Limit> | Skill Cooldown 60 seconds Duration 50 seconds (Level 10) All hit damage -10% (Level 10) | Skill Cooldown 30 seconds Duration 150 seconds (Level 10) -20% all hit damage (level 10) |
<Contract> | Skill Cooldown 90 seconds Attack power +50% (level 10) Casting time -20% (level 10) | Skill Cooldown 30 seconds Attack power +70% (Level 10) Casting time -20% Fixed (Level 11 or higher) Defense rating +1 (Level 12 or higher) |
Release when changing stance | Release when changing stance (excluding half) |
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<Dealing> | Up to 9 people | Up to 12 people |
<Sharing> | Skill cooldown 15 seconds | Skill cooldown 13 seconds |
<Deprevious> | Skill cooldown 20 seconds | Skill cooldown 15 seconds |
<Mass Destruction> | Skill Cooldown 90 seconds SP consumption 1050 Consumes 10 Ancient Star Orbs Maximum range 10m / Radius within 10m Up to 18 enemies |
Skill Cooldown 240 seconds Consumption SP 5000 Consumption of 50 Ancient Star Orbs Maximum range 7m / Radius within 6m Up to 9 enemies |
Tom [Surgery] | ||
※ Developer Comments In the case of Tom's [Surgery] stance, strictly speaking, it is correct to apply it as a 'bug fix' . However, we judged that the modification of the abnormal buff effect applied to the <Su-cheo> and <Resection> skills that has been applied since release will have a large impact on the balance, so we decided to classify it as a downward adjustment. |
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Stance/Skill/Buff Name | Before change | After change |
[sleep] | 30% chance to put enemy to sleep | 30% chance to put enemies to sleep (additional boss monster correction) |
<Sucho> | Up to 12 enemies + 99 allies | Up to 24 people including allies and enemies |
<Resection> | Up to 12 enemies + 99 allies | Up to 24 people including allies and enemies |
Arbitrator Bert [Surveys] | ||
※ Developer Comments [Survey] Some of the skills in the stance had the same problem as Tom. (The two work the same way.) Likewise, we judged that modifying the number of people who are subject to abnormal buff effects would have a large impact on the balance, so we decided to classify them as nerfs. |
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Stance/Skill/Buff Name | Before change | After change |
<Eremedium> | Up to 9 enemies + 99 allies | Up to 9 people including allies and enemies |
<Op Ratio> | Up to 9 enemies + 99 allies | Up to 9 people including allies and enemies |
<Caritas> | Up to 9 enemies + 99 allies | Up to 9 people including allies and enemies |
Mistress Bazelanne [Serenity] | ||
※ Developer Comments One of the buff effects of Mistress Bazelanne's job skill <Amplification>, [Avenir], will have its PVP performance 'against PC' adjusted downward. This adjustment is in the same context as the adjustment of the character Dolores, the senior member who is also affected. |
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Stance/Skill/Buff Name | Before change | After change |
[Avenir] | In proportion to the total [intelligence] value Skill damage to enemy PC Up to 2.5x |
In proportion to the total [intelligence] value Skill damage to enemy PC Up to 1.5x |
<Amplification> | Skill cooldown 20 seconds | Skill cooldown 40 seconds |
<Image Residue> | [Two-step] state Ignore enemy attribute resistance 2 |
[Two-step] state Ignore enemy attribute resistance 2 (Half for PC) |
<Bel Contrante> | [Three Part] State Ignore enemy attribute resistance 3 |
[Three Part] State Ignore enemy attribute resistance 3 (Half for PC) |
<Rev Perdue> | [Po Flush] status Ignore enemy attribute resistance 4 |
[Po Flush] status Ignore enemy attribute resistance 4 (Half for PC) |
<Arcanciel> | [High Five] status Ignore enemy attribute resistance 5 |
[High Five] status Ignore enemy attribute resistance 5 (Half for PC) |
Senior Unit Dolores [Franticness] | ||
※ Developer Comments This character was previously adjusted once as a checkpoint for aerial/armored characters due to the battle balance adjustment in the second half of 2023. However, after consistently monitoring data on the character since July of last year, we have determined that Senior Unit Member Dolores' PVP performance is still superior to that of other participating characters in various situations. Accordingly, we plan to adjust the [Avenir] effect, which affects all [Phrantixness] stance skills and the Mistress Bazelanne character used with them, to control the overall damage performance, while changing the application probability of the [Static Electricity] effect to increase the operational difficulty. |
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Stance/Skill/Buff Name | Before change | After change |
<Electrification> | Skill cooldown 20 seconds | Skill cooldown 40 seconds |
[Electrification] | Attack power 75% (Senior member Dolores) Movement speed +15%, Movement speed limit +1.50 |
Attack Power +50% (Senior Member Dolores) Movement Speed +5%, Movement speed limit +0.50 |
[Static electricity] | Aerial stance within 4m of the surrounding area [Cannot fly] to character |
Aerial stance within 3m of the surrounding area [Cannot fly] to character |
[No flight] | Duration 3 seconds | Duration 4 seconds |
<Luminescence> | Skill cooldown 12 seconds | Skill cooldown 20 seconds |
<Swift Heyer> | Enemy PC on hit [Static] | 35% chance on hit Enemy PC [Static] |
<Luis Thunder> | Enemy PC on hit [Static] | 35% chance on hit Enemy PC [Static] |
Maximum range 12m / Radius 6m | Maximum range 10m / Radius 5m | |
<Magnitude Hair> | Enemy PC on hit [Static] | 35% chance on hit Enemy PC [Static] |
Maximum range 10m / Radius 8m | Maximum range 9m / Radius 6m | |
<Grand Finale> | Enemy PC on hit [Static] | 35% chance on hit Enemy PC [Static] |
Skill
Stance/Skill/Buff Name | Before change | After change |
Wizard / Incantation <Invernable> |
Skill attack power against PC -50% for duration | For the duration Skill damage -95%, attack power -20%, Fixed to SP 1 |
Romina <Emergency> |
Skill attack power -90% | For the duration Skill Damage -95% Attack Power -20% (Modified) |
Kanna <Destruction> |
Consumption SP 1050 Consumption of 5 Ancient Star Orbs Maximum range 1.5m | Consumption SP 2000 Consumes 15 Ancient Star Orbs Maximum range 1m |